Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Thursday, November 13, 2014

New Building Diorama

Some new buildings things I made. Cause yea buildings are awesome.




Tuesday, September 30, 2014

Monday, September 22, 2014

A little diorama of a building I made






Tuesday, August 26, 2014

Did I do that? For this months CG challenge I modeled and rigged Steve Urkel. He was one of my heroes growing up. So confident.




Friday, August 1, 2014

Punch to the face

I had a lot of fun animating this fight animation.
Created using the Roboter and Bony rigs in Maya.

Wednesday, June 25, 2014

This is a freelance project I worked on at Maker Studios. I created the animated opening. Minecrafted created minecraft art asset.

Tuesday, June 17, 2014

Miso Soup and Tea

Some low poly CG food art I did of the basic sustenance of my life.





Friday, June 13, 2014

New character animation Test

Dialogue from The Trip to Italy staring Steve Coogan and Rob Brydon.

Sunday, October 6, 2013

Animation Design Test

A little animation test I made as part of a large project I'm working on.

Sunday, November 11, 2012

Tuesday, October 23, 2012

Animation test using the female Malcom rig from AnimSchool and a voice clip from the 11 second club.

Dialogue Test from Gideon Dunn on Vimeo.

Tuesday, September 11, 2012

IV



I made a new short CG Animation as part of the TaffyGunn shorts and comics I'm working on with Megan Ruiz. This is the 4th part of a tea story we worked on together.

Part 1 - I like Tea

Part 2 - The life and times story of tea in 4 parts

Part 3 - Minty tea time journey continues

Thursday, September 6, 2012

Hungry Dash Background 3D Work pt 6

Here's a video I rendered out flying through the city as it was rendered out for my film. Its lacking a lot of the After Effects tom-foolery that I used to give the film its final look.
Hungry Dash City Fly Through from Gideon Dunn on Vimeo.

Wednesday, September 5, 2012

Hungry Dash Background 3D Work pt 5

I created Hungry Dash around 2 years ago now and new so as a fun little test I decided to do was re-create one of the buildings from my film in a couple of ways.



The first thought was that I'm better at modeling and texturing now so how would the building look following the same thought process but just as I would make it now using the original texture materials.



The second reinterpretation was to create the building in the more graphic design aesthetic that I have been developing recently.



As a point of reference I also included the original model as it appeared in my film. The edge loops and poly count for the model are really staggering. The film was really a huge learning process and some of the practical engineering aspects of the film were a bit janky to say the least. Even still I'm really happy with how the film came out in the end and how much I learned through the production of it.



Tuesday, September 4, 2012

Hungry Dash Background 3D Work pt 4


















The final film story that the city built for wasn't ready till well into the production of the film. The story and the 3D modeled city were being designed and growing together but the world art had about a 2 month head start. My plan to try and deal with this was to create city with modular parts and textures. Textures for nice buildings in the rich area with more grungy textures in the lower city being applied to the same geometry. Then to have modular parts such as chimneys, stairs and walls that could be added onto buildings to create a more diverse city.

















The end result of this was after the shots and angles for the film were finalized I got to have fun playing in a dollhouse kind of situation. I was placing stairs here and chimneys there moving buildings close together to create wider or more narrow streets based on my imagined history of the city. I spent about three weeks on this part of the production and as always I wish there was more time but that's life.


Saturday, September 1, 2012

Hungry Dash Background 3D Work pt 1

     Now onto the actual 3D background models I built for the film. The city I created was based around the idea that this is a once Roman city that with the relatively recent fall of the empire is now in a state of change. The city was located near the Mediterranean on the Istanbul/Constantinople side so the new government would be Ottoman in origin.


   
     The city was broken up into a number of economic areas with appropriate architecture. So newer complete structures and the few well preserved Roman buildings would be in the nice area while in the worst off area there would be completely ruined structures and a lot of appropriated ruins for simple stucco and thatched hut homes and markets.


 
     The story itself took place on a lower class market street. Since there's some new money in a lower class area there's was a wider diversity of building types. And because the film took place on this street there was the most attention to detail for those buildings.

















There were a number of repeating material textures I created for use throughout the city. I thought of the textures in terms of materials such as good stone, unkempt stone, and destitute stone. These textures would then be layered using alpha channels and in some cases multiple uv maps to create the final look of the film. Due to the production schedule I didn't then take the step of baking the textures to a single UV map and texture image



Sunday, August 26, 2012

Alien Space Ship

This is the UFO from my Sam Whindell'ed film.